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Improved Quake (IQ)
By Entar

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Feature List:

Ogres lead you with grenades
Proper fall damage
Z-Aware Ogres 
Z-Aware Zombies
Footstep sounds (Impulse 90 for toggle)
Thunderbolt does less damage, but consumes cells slower 
Rockets move slower at first then speed up 
Lava kills you faster
Explosive Boxes do more damage
Monsters run away from grenades
Shotgun does more damage, but more for the Grunts as well. 
Several monsters do a bit more damage and have a bit more health. 
Locational Damage
Improved Gibbing
Use of Vr2's scriptable particle system
No blood on shooting secret doors
Miscellaneous Changes
Tweaks.  Lots and lots of tweaks.

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Extra Impulses:

Impulse 90 - toggles footstep sounds

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Special thanks to:

Spike
DrLabman


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Bugfix log:
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V1.4 -> V1.5:
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Fixed "not precached" error message when Quad gained by cheat is wearing off
Removed grenade evasion from zombies and shamblers; zombies are stupid, shamblers don't care
Tweaked damage from soldiers in different difficulties
Added 50% chance for pain animation (makes it more difficult to kill)
Added leading to Ogre grenade shots
Miscellaneous tweaks (including dog damage)
Added explosion on lavaball impact
Added proper fall damage based loosely on fall
Adjusted all monsters' healths
Gave Shalrath a melee attack
Increased Lavaball damage

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V1.3 -> V1.4:
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Made Quad and Ring of shadows 0.8 and 0.7 alpha, respectively
Removed blood on secret doors
Added some bloodies on the grunt death
Increased Explosive box damage
Made lava kill you faster

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V1.2 -> V1.3:
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FIX: fixed blind fiends

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V1.1 -> V1.2:
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FIX: added impulse 90 to toggle footstep sounds
FIX: made footstep sounds quieter / less annoying / less distracting
Made monsters run away from grenades

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V1.0 -> V1.1:
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FIX: made Zombies Z-Aware, like Ogres
Adjusted damage

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